The [course_title] course teaches you the strategies for making your VR experience more dynamic and responsive to your users.
Throughout the course, you will learn to create new C# scripts in Unity and also able to start, update, and translate functions. The course also guides you to use the conditional program. Next focuses will be given on Unity documentation and the methods of using Unity along with the system of creating new objects using scripts.
Shortly, the course covers the fundamental programming constructs such as methods, loops, variables, and using events. After finishing the course, you will be able to apply the concepts in a VR environment.
Assessment
This course does not involve any written exams. Students need to answer 5 assignment questions to complete the course, the answers will be in the form of written work in pdf or word. Students can write the answers in their own time. Each answer needs to be 200 words (1 Page). Once the answers are submitted, the tutor will check and assess the work.
Certification
Edukite courses are free to study. To successfully complete a course you must submit all the assignment of the course as part of the assessment. Upon successful completion of a course, you can choose to make your achievement formal by obtaining your Certificate at a cost of £49.
Having an Official Edukite Certification is a great way to celebrate and share your success. You can:
- Add the certificate to your CV or resume and brighten up your career
- Show it to prove your success
Course Credit: Google via Udacity
Course Curriculum
Lesson 1: Creating Scripts | |||
What We Are Going to Build | 00:01:00 | ||
Major Elements of a Script | 00:02:00 | ||
Quiz: What Are Methods? | 00:01:00 | ||
Animating Objects Using Scripts | 00:04:00 | ||
Quiz: What Does Translate() Do? | 00:01:00 | ||
Smooth Animation Over Time | 00:01:00 | ||
Quiz: What Is Time.deltaTime? | 00:01:00 | ||
If Statements | 00:01:00 | ||
Lesson 2: Controlling Objects Using Code | |||
The Importance of Documentation | 00:01:00 | ||
Navigating the Documentation | 00:04:00 | ||
Quiz: UnityEngine vs UnityEditor | 00:01:00 | ||
Creating References | 00:03:00 | ||
Quiz: What Are References? | 00:01:00 | ||
Creating Objects Using References | 00:04:00 | ||
Quiz: What Are Quaternions? | 00:01:00 | ||
For Loops | 00:04:00 | ||
Quiz: Identify the Correct For Loop | 00:01:00 | ||
Prefabs | 00:03:00 | ||
Quiz: What Are Prefabs? | 00:01:00 | ||
Controlling Components Using Code | 00:06:00 | ||
Lesson 3: VR Interaction | |||
Introduction | 00:01:00 | ||
Basic UI in Unity | 00:10:00 | ||
Event System and Inputs | 00:04:00 | ||
Methods and Debugging | 00:04:00 | ||
Changing Scene via Script | 00:04:00 | ||
The Power of Variables | 00:03:00 | ||
Conclusion | 00:01:00 | ||
Lesson 4: Programming Animations | |||
Revisiting Animations | 00:01:00 | ||
Scripting a Simple Rotation | 00:02:00 | ||
Quiz: What Is Lerp vs Slerp? | 00:01:00 | ||
Scripting Slerp | 00:03:00 | ||
What Are Variables? | 00:03:00 | ||
Quiz: What Are Valid Variable Types? | 00:01:00 | ||
Scripting with Unity’s Animator | 00:03:00 | ||
Wrapping Up | 00:01:00 | ||
Lesson 5: Physics & Audio | |||
What Haven We Not Used in Unity? | 00:01:00 | ||
Unity Physics | 00:02:00 | ||
Playing with Rays | 00:03:00 | ||
Using Audio in VR | 00:02:00 | ||
What Is an Array? | 00:01:00 | ||
Creating an Array | 00:01:00 | ||
Picking a Song | 00:03:00 | ||
Wrapping Up | 00:01:00 | ||
Lesson 6: Advanced VR Scripting | |||
Introduction | 00:01:00 | ||
Waypoints | 00:06:00 | ||
Quiz: Teleportation Speed | 00:01:00 | ||
Ocean Shader | 00:03:00 | ||
Modifying a Flocking Algorithm | 00:03:00 | ||
Conclusion | 00:01:00 | ||
Assessment | |||
Submit Your Assignment | 00:00:00 | ||
Certification | 00:00:00 |
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