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The [course_title] course teaches you the strategies for making your VR experience more dynamic and responsive to your users.

Throughout the course, you will learn to create new C# scripts in Unity and also able to start, update, and translate functions. The course also guides you to use the conditional program. Next focuses will be given on Unity documentation and the methods of using Unity along with the system of creating new objects using scripts.

Shortly, the course covers the fundamental programming constructs such as methods, loops, variables, and using events. After finishing the course, you will be able to apply the concepts in a VR environment.

Assessment

This course does not involve any written exams. Students need to answer 5 assignment questions to complete the course, the answers will be in the form of written work in pdf or word. Students can write the answers in their own time. Each answer needs to be 200 words (1 Page). Once the answers are submitted, the tutor will check and assess the work.

Certification

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Having an Official Edukite Certification is a great way to celebrate and share your success. You can:

  • Add the certificate to your CV or resume and brighten up your career
  • Show it to prove your success

 

Course Credit: Google via Udacity

Course Curriculum

Lesson 1: Creating Scripts
What We Are Going to Build 00:01:00
Major Elements of a Script 00:02:00
Quiz: What Are Methods? 00:01:00
Animating Objects Using Scripts 00:04:00
Quiz: What Does Translate() Do? 00:01:00
Smooth Animation Over Time 00:01:00
Quiz: What Is Time.deltaTime? 00:01:00
If Statements 00:01:00
Lesson 2: Controlling Objects Using Code
The Importance of Documentation 00:01:00
Navigating the Documentation 00:04:00
Quiz: UnityEngine vs UnityEditor 00:01:00
Creating References 00:03:00
Quiz: What Are References? 00:01:00
Creating Objects Using References 00:04:00
Quiz: What Are Quaternions? 00:01:00
For Loops 00:04:00
Quiz: Identify the Correct For Loop 00:01:00
Prefabs 00:03:00
Quiz: What Are Prefabs? 00:01:00
Controlling Components Using Code 00:06:00
Lesson 3: VR Interaction
Introduction 00:01:00
Basic UI in Unity 00:10:00
Event System and Inputs 00:04:00
Methods and Debugging 00:04:00
Changing Scene via Script 00:04:00
The Power of Variables 00:03:00
Conclusion 00:01:00
Lesson 4: Programming Animations
Revisiting Animations 00:01:00
Scripting a Simple Rotation 00:02:00
Quiz: What Is Lerp vs Slerp? 00:01:00
Scripting Slerp 00:03:00
What Are Variables? 00:03:00
Quiz: What Are Valid Variable Types? 00:01:00
Scripting with Unity’s Animator 00:03:00
Wrapping Up 00:01:00
Lesson 5: Physics & Audio
What Haven We Not Used in Unity? 00:01:00
Unity Physics 00:02:00
Playing with Rays 00:03:00
Using Audio in VR 00:02:00
What Is an Array? 00:01:00
Creating an Array 00:01:00
Picking a Song 00:03:00
Wrapping Up 00:01:00
Lesson 6: Advanced VR Scripting
Introduction 00:01:00
Waypoints 00:06:00
Quiz: Teleportation Speed 00:01:00
Ocean Shader 00:03:00
Modifying a Flocking Algorithm 00:03:00
Conclusion 00:01:00
Assessment
Submit Your Assignment 00:00:00
Certification 00:00:00

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