This course is an introductory course on human-computer interaction, and it will cover the principles, techniques, and open areas of development in HCI. The class covers three broad categories of topics within human-computer interaction: the principles and characteristics of the interaction between humans and computers, the techniques for designing and evaluating user-centered systems and the current areas of cutting-edge research and development in human-computer interaction.
Assessment
This course does not involve any written exams. Students need to answer 5 assignment questions to complete the course, the answers will be in the form of written work in pdf or word. Students can write the answers in their own time. Each answer needs to be 200 words (1 Page). Once the answers are submitted, the tutor will check and assess the work.
Certification
Edukite courses are free to study. To successfully complete a course you must submit all the assignment of the course as part of the assessment. Upon successful completion of a course, you can choose to make your achievement formal by obtaining your Certificate at a cost of £49.
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Course Credit: Georgia Institute of Technology
Course Curriculum
Introduction to HCI | |||
Humans | 00:01:00 | ||
Computers | 00:01:00 | ||
Interaction | 00:01:00 | ||
Reflections: Interacting & Interfaces | 00:01:00 | ||
The HCI Space | 00:01:00 | ||
HCI in the Big Picture | 00:01:00 | ||
HCI vs. Human Factors | 00:02:00 | ||
HCI vs. User Interface Design | 00:01:00 | ||
HCI vs. User Experience Design | 00:02:00 | ||
HCI vs. Psychology | 00:02:00 | ||
HCI: Research and Design | 00:02:00 | ||
Welcome to HCI! | 00:01:00 | ||
Introduction to CS6750 | |||
Introduction to CS6750 | 00:01:00 | ||
Learning Goals | 00:01:00 | ||
Learning Outcomes: To Design | 00:02:00 | ||
Learning Outcomes: Effectiveness | 00:01:00 | ||
Learning Outcomes: Between Humans and Computer | 00:01:00 | ||
Learning Strategies: Video Material | 00:01:00 | ||
Learning Strategies: Georgia Tech | 00:01:00 | ||
Learning Assessments | 00:01:00 | ||
Course Structure | 00:01:00 | ||
5 Tips For Doing Well in CS6750 | 00:02:00 | ||
Conclusion | 00:01:00 | ||
Exploring HCI | |||
Introduction to Exploring HCI | 00:02:00 | ||
Technology: Virtual Reality | 00:01:00 | ||
Technology: Augmented Reality | 00:01:00 | ||
Technology: UbiComp and Wearables | 00:01:00 | ||
Technology: Robotics | 00:01:00 | ||
Technology: Mobile | 00:01:00 | ||
Idea: Context-Sensitive Computing | 00:01:00 | ||
Idea: Gesture-Based Interaction | 00:01:00 | ||
Idea: Pen- and Touch-Based Interaction | 00:01:00 | ||
Idea: Information Visualization | 00:01:00 | ||
Idea: CSCW | 00:01:00 | ||
Idea: Social Computing | 00:01:00 | ||
Domain: Special Needs | 00:01:00 | ||
Domain: Education | 00:01:00 | ||
Domain: Healthcare | 00:01:00 | ||
Domain: Security | 00:01:00 | ||
Domain: Games | 00:01:00 | ||
Reflections: Exploring HCI | 00:01:00 | ||
Conclusion to Exploring HCI | 00:01:00 | ||
Introduction to Principles | |||
Introduction to Design Principles | 00:01:00 | ||
Interfaces: Between Users and Tasks | 00:02:00 | ||
Exercise: Identifying a Task | 00:01:00 | ||
5 Tips: Identifying a Task | 00:02:00 | ||
Usefulness and Usability | 00:01:00 | ||
Exploring HCI: HCI Principles | 00:01:00 | ||
Views of the User: Processor | 00:01:00 | ||
Views of the User: Predictor | 00:01:00 | ||
Views of the User: Participant | 00:01:00 | ||
Views of the User and Psychological Schools of Thought | 00:06:00 | ||
Designing with the Three Views | 00:08:00 | ||
Good Design, Bad Design | 00:01:00 | ||
Reflections: Views of the User | 00:01:00 | ||
User Experience, Sans Design | 00:03:00 | ||
Design Challenge: Morgan on the Street | 00:01:00 | ||
Conclusion to Intro to Design Principles | 00:01:00 | ||
Feedback Cycles | |||
Introduction to Feedback Cycles | 00:01:00 | ||
Feedback Cycles are Fundamental | 00:02:00 | ||
Gulf of Execution | 00:03:00 | ||
Gulf of Execution Example | 00:02:00 | ||
5 Tips: Gulfs of Execution | 00:02:00 | ||
Gulf of Evaluation | 00:02:00 | ||
Gulf of Evaluation Example | 00:02:00 | ||
5 Tips: Gulfs of Evaluation | 00:02:00 | ||
Norman’s Feedback Cycle Stages | 00:03:00 | ||
Good Design, Bad Design: Feedback Cycles | 00:01:00 | ||
Reflections: Feedback Cycles | 00:01:00 | ||
Feedback Cycles in David’s Car 1 | 00:01:00 | ||
Feedback Cycles in David’s Car 2 | 00:01:00 | ||
Feedback Cycles in David’s Car 3 | 00:01:00 | ||
Exploring HCI: Feedback Cycles | 00:01:00 | ||
Design Challenge: Credit Card Readers 1 | 00:01:00 | ||
Design Challenge: Credit Card Readers 2 | 00:01:00 | ||
Design Challenge: Credit Card Readers 3 | 00:01:00 | ||
Conclusion to Feedback Cycles | 00:01:00 | ||
Direct Manipulation | |||
Introduction to Direct Manipulation and Invisible Interfaces | 00:01:00 | ||
Direct Manipulation The Desktop Metaphor 1 | 00:01:00 | ||
Direct Manipulation The Desktop Metaphor 2 | 00:03:00 | ||
Paper Spotlight: “Direct Manipulation Interfaces” | 00:05:00 | ||
Exploring HCI: Direct Manipulation & VR | 00:01:00 | ||
Reflections: Direct Manipulation | 00:01:00 | ||
Babies and Direct Manipulation | 00:01:00 | ||
Exercise: Direct Manipulation | 00:01:00 | ||
Making Indirect Manipulation Direct | 00:02:00 | ||
Exploring HCI: Direct Manipulation | 00:01:00 | ||
Invisible Interfaces | 00:01:00 | ||
Good Design, Bad Design Invisible Interfaces | 00:01:00 | ||
Invisibility by Learning | 00:01:00 | ||
Invisibility by Design | 00:01:00 | ||
5 Tips: Invisible Interfaces | 00:02:00 | ||
Reflections: Invisibility by Design | 00:01:00 | ||
Design Challenge: The Universal Remote | 00:01:00 | ||
Conclusion to Direct Manipulation | 00:01:00 | ||
Human Abilities | |||
Introduction to Human Abilities | 00:01:00 | ||
Information Processing | 00:01:00 | ||
Sensation and Perception: Visual | 00:01:00 | ||
Sensation and Perception: Auditory | 00:01:00 | ||
Sensation and Perception: Haptic | 00:01:00 | ||
Design Challenge: Message Alerts | 00:01:00 | ||
Memory: Perceptual Store | 00:02:00 | ||
Memory: Short-Term and Chunking | 00:01:00 | ||
Memory: Short-Term and Recognition | 00:01:00 | ||
Memory: Short-Term Takeaways | 00:01:00 | ||
Memory: Long-Term Memory | 00:02:00 | ||
Cognition: Learning | 00:02:00 | ||
Cognition: Cognitive Load | 00:02:00 | ||
Reflections: Cognitive Load | 00:01:00 | ||
5 Tips: Reducing Cognitive Load | 00:02:00 | ||
Motor System | 00:03:00 | ||
Exploring HCI: Human Abilities | 00:01:00 | ||
Conclusion to Human Abilities | 00:01:00 | ||
Design Principles and Heuristics | |||
Introduction to Design Principles | 00:01:00 | ||
Design Challenge: Discovering Gestures | 00:01:00 | ||
Simplicity | 00:03:00 | ||
Affordances | 00:03:00 | ||
Affordance Vocabulary | 00:03:00 | ||
Mapping | 00:03:00 | ||
Design Challenge: Mapping and Switches | 00:01:00 | ||
Perceptibility | 00:02:00 | ||
Consistency | 00:04:00 | ||
Consistency: The Curious Case of Ctrl+Y | 00:02:00 | ||
Flexibility | 00:02:00 | ||
Equity | 00:01:00 | ||
Ease and Comfort | 00:01:00 | ||
Structure | 00:02:00 | ||
Constraints | 00:03:00 | ||
Norman’s Four Types of Constraints | 00:02:00 | ||
Reflections: Constraints | 00:01:00 | ||
Tolerance | 00:02:00 | ||
Feedback | 00:02:00 | ||
Documentation | 00:01:00 | ||
Exploring HCI: Design Principles and Heuristics | 00:01:00 | ||
Other Sets of Principles | 00:02:00 | ||
Conclusion to Design Principles | 00:01:00 | ||
Mental Models and Representations | |||
Introduction | 00:01:00 | ||
Mental Models | 00:01:00 | ||
Mental Models and Education | 00:01:00 | ||
Mental Models in Action | 00:03:00 | ||
5 Tips: Mental Models for Learnable Interfaces | 00:02:00 | ||
Representations | 00:02:00 | ||
Representations for Problem Solving 1 | 00:01:00 | ||
Representations for Problem Solving 2 | 00:01:00 | ||
Characteristics of Good Representations | 00:02:00 | ||
Design Challenge: Representations | 00:01:00 | ||
Representations in Interfaces | 00:02:00 | ||
Metaphors and Analogies | 00:02:00 | ||
Exploring HCI: Metaphors and Analogies | 00:01:00 | ||
Design Principles Revisited | 00:01:00 | ||
New Functionality Meets Old Interfaces | 00:01:00 | ||
Learning Curves | 00:02:00 | ||
User Error: Slips and Mistakes | 00:02:00 | ||
Types of Slips | 00:01:00 | ||
Types of Mistakes | 00:02:00 | ||
Exercise: Slips vs. Mistakes | 00:01:00 | ||
Learned Helplessness | 00:01:00 | ||
Learned Helplessness and Education | 00:01:00 | ||
Expert Blind Spot | 00:01:00 | ||
Reflections: Learned Helplessness and Expert Blindspot | 00:01:00 | ||
Conclusion to Mental Models | 00:01:00 | ||
Task Analysis | |||
Introduction to Task Analysis | 00:01:00 | ||
GOMS Model | 00:01:00 | ||
GOMS Model in Action | 00:01:00 | ||
Design Challenge: Security System 1 | 00:01:00 | ||
Strengths and Weaknesses of GOMS | 00:02:00 | ||
Paper Spotlight: “The GOMS Family of User Interface Analysis Techniques Comparison and Contrast” | 00:02:00 | ||
5 Tips: Developing GOMS Models | 00:02:00 | ||
GOMS to Cognitive Task Analysis | 00:01:00 | ||
Reflections: Task Analysis | 00:01:00 | ||
Cognitive Task Analysis | 00:04:00 | ||
Hierarchical Task Analysis | 00:03:00 | ||
Design Challenge: Security System 2 | 00:01:00 | ||
Cognitive Task Analysis Strengths and Weaknesses | 00:01:00 | ||
Other Task Analysis Frameworks | 00:01:00 | ||
Exploring HCI: Task Analysis | 00:01:00 | ||
Conclusion to Task Analysis | 00:01:00 | ||
Distributed Cognition | |||
Introduction to Distributed Cognition | 00:01:00 | ||
Conclusion to Distributed Cognition | 00:01:00 | ||
Paper Spotlight: “How a Cockpit Remembers Its Speeds” | 00:01:00 | ||
How a Cockpit Remembers Its Speeds | 00:04:00 | ||
Distributed Cognition and Cognitive Load | 00:01:00 | ||
Exercise: Distributed Cognition | 00:01:00 | ||
Distributed Cognition as a Lens | 00:01:00 | ||
Reflections: Distributed Cognition | 00:01:00 | ||
Distributed Cognition to Social Cognition | 00:01:00 | ||
Social Cognition | 00:02:00 | ||
Design Challenge: Social Cognition | 00:01:00 | ||
Situated Action | 00:02:00 | ||
Situated Action and Memory | 00:01:00 | ||
Paper Spotlight: “Plans and Situated Actions: The problem of human machine communication” | 00:01:00 | ||
Activity Theory | 00:03:00 | ||
Paper Spotlight: “Activity Theory and HCI” | 00:01:00 | ||
Paper Spotlight “Studying Context: A Comparison of Activity Theory, Situated Action Models, and Distributed Cognition” | 00:02:00 | ||
Exploring HCI: Distributed Cognition | 00:01:00 | ||
Conclusion to Distributed Cognition | 00:01:00 | ||
Interfaces and Politics | |||
Introduction to Interfaces & Politics | 00:01:00 | ||
Change: A Third Motivation | 00:01:00 | ||
Paper Spotlight: “Do Artifacts Have Politics? ” | 00:02:00 | ||
Negative Change by Design | 00:02:00 | ||
Positive Change by Design | 00:03:00 | ||
Design Challenge: Change by Design | 00:01:00 | ||
Positive Change by Happenstance | 00:02:00 | ||
Negative Change by Happenstance | 00:02:00 | ||
Value-Sensitive Design | 00:01:00 | ||
Paper Spotlight: “Value Sensitive Design and Information Systems” | 00:02:00 | ||
Value-Sensitive Design Across Cultures | 00:01:00 | ||
5 Tips: Value-Sensitive Design | 00:02:00 | ||
Exploring HCI: Interfaces and Politics | 00:02:00 | ||
Reversing the Relationship | 00:02:00 | ||
Reflections: Interfaces and Politics | 00:00:00 | ||
Conclusion to Interfaces & Politics | 00:01:00 | ||
Conclusion to Principles | |||
Introduction to Conclusion to Principles | 00:01:00 | ||
Zooming Out: Human as Processor | 00:01:00 | ||
Zooming Out: Human as Predictor | 00:01:00 | ||
Zooming Out: Human as Participant | 00:01:00 | ||
Reflections: HCI Principles | 00:01:00 | ||
Design Challenge: Designing Audiobooks for Exercisers | 00:01:00 | ||
Explore HCI: HCI Principles | 00:01:00 | ||
5 Tips: On-Screen UI Design | 00:03:00 | ||
Only Half of the Picture | 00:01:00 | ||
Introduction to Methods | |||
Introduction to Research Methods | 00:01:00 | ||
User-Centered Design | 00:01:00 | ||
Principles of User-Centered Design | 00:01:00 | ||
Stakeholders | 00:02:00 | ||
Reflections: HCI Methods | 00:01:00 | ||
The Design Life Cycle | 00:02:00 | ||
Methods for the Design Life Cycle | 00:01:00 | ||
Design Life Cycles meet Feedback Cycles | 00:01:00 | ||
Qualitative vs. Quantitative Data | 00:03:00 | ||
Exercise: Quantitative vs. Qualitative | 00:01:00 | ||
Types of Quantitative Data | 00:05:00 | ||
Types of Qualitative Data | 00:02:00 | ||
Design Challenge: Recording MOOCs | 00:01:00 | ||
Exploring HCI: HCI Methods | 00:01:00 | ||
Conclusion to Introduction to Methods | 00:01:00 | ||
Ethics and Human Research | |||
Introduction to Research Ethics | 00:01:00 | ||
Origin of Institutional Review Board | 00:02:00 | ||
The Value of Research Ethics | 00:01:00 | ||
Getting Started: CITI Training | 00:01:00 | ||
Getting Started: IRB | 00:01:00 | ||
IRB Protocols: Basics | 00:03:00 | ||
IRB Protocols: Human Subject Interaction | 00:03:00 | ||
IRB Protocols: Consent Procedures | 00:03:00 | ||
IRB Protocols: Wrapping Up | 00:02:00 | ||
Research Ethics and Industry | 00:01:00 | ||
Exercise: Research Ethics and Industry | 00:01:00 | ||
Paper Spotlight: “Evolving the IRB: Building Robust Review for Industry Research” | 00:02:00 | ||
Conclusion to Research Ethics | 00:01:00 | ||
Needfinding and Requirements Gathering | |||
Introduction to Needfinding | 00:01:00 | ||
Data Inventory | 00:01:00 | ||
The Problem Space | 00:02:00 | ||
User Types | 00:01:00 | ||
5 Tips: Avoiding Bias in Needfinding | 00:02:00 | ||
Naturalistic Observation | 00:02:00 | ||
5 Tips: Naturalistic Observation | 00:01:00 | ||
Participant Observation | 00:01:00 | ||
Hacks and Workarounds | 00:01:00 | ||
Errors | 00:02:00 | ||
Apprenticeship and Ethnography | 00:01:00 | ||
Interviews and Focus Groups | 00:01:00 | ||
5 Tips: Interviews | 00:01:00 | ||
Exercise: Interviews | 00:01:00 | ||
Think-Aloud | 00:01:00 | ||
Surveys | 00:01:00 | ||
5 Tips: Surveys | 00:01:00 | ||
Writing Good Survey Questions | 00:10:00 | ||
Exercise: Surveys | 00:01:00 | ||
Other Data Gathering Methods | 00:01:00 | ||
Exercise: Needfinding Pros and Cons | 00:01:00 | ||
Design Challenge: Needfinding for Book Reading | 00:01:00 | ||
Iterative Needfinding | 00:02:00 | ||
Revisiting the Inventory | 00:01:00 | ||
Representing the Need | 00:01:00 | ||
Defining the Requirements | 00:01:00 | ||
Exploring HCI: Needfinding | 00:01:00 | ||
Conclusion | 00:01:00 | ||
Design Alternatives | |||
Introduction to Design Alternatives | 00:01:00 | ||
The Second Biggest Mistake | 00:02:00 | ||
The Design Space | 00:01:00 | ||
Individual Brainstorming 1 | 00:01:00 | ||
Individual Brainstorming 2 | 00:02:00 | ||
5 Tips: Individual Brainstorming | 00:02:00 | ||
Challenges in Group Brainstorming | 00:02:00 | ||
Rules for Group Brainstorming | 00:01:00 | ||
5 Tips: Group Brainstorming | 00:02:00 | ||
Fleshing Out Ideas | 00:01:00 | ||
Personas | 00:01:00 | ||
User Profiles | 00:03:00 | ||
Timelines | 00:03:00 | ||
Scenarios and Storyboards | 00:03:00 | ||
User Modeling | 00:01:00 | ||
Exercise: Design Alternatives Pros and Cons | 00:01:00 | ||
Exploring Ideas | 00:02:00 | ||
Exploring HCI: Design Alternatives | 00:01:00 | ||
Conclusion to Design Alternatives | 00:01:00 | ||
Prototyping | |||
Introduction to Prototyping | 00:01:00 | ||
Basics of Prototyping | 00:04:00 | ||
Tradeoffs in Prototyping | 00:01:00 | ||
5 Tips: Prototyping | 00:02:00 | ||
Verbal Prototypes | 00:01:00 | ||
Paper Prototyping | 00:04:00 | ||
Wizard of Oz | 00:02:00 | ||
Wireframing | 00:02:00 | ||
Physical Prototypes | 00:01:00 | ||
Exercise: Prototyping Pros and Cons | 00:01:00 | ||
Design Life Cycle Revisited | 00:03:00 | ||
Multi-Level Prototyping | 00:02:00 | ||
Exploring HCI: Prototyping | 00:01:00 | ||
Conclusion to Prototyping | 00:01:00 | ||
Evaluation | |||
Introduction to Evaluation | 00:01:00 | ||
Three Types of Evaluation | 00:01:00 | ||
Evaluation Terminology | 00:03:00 | ||
5 Tips: What to Evaluate | 00:03:00 | ||
Evaluation Timeline | 00:03:00 | ||
Evaluation Design | 00:03:00 | ||
Qualitative Evaluation | 00:01:00 | ||
Designing a Qualitative Evaluation | 00:04:00 | ||
Capturing Qualitative Evaluation | 00:05:00 | ||
5 Tips: Qualitative Evaluation | 00:02:00 | ||
Empirical Evaluation | 00:01:00 | ||
Designing Empirical Evaluations | 00:03:00 | ||
Hypothesis Testing | 00:02:00 | ||
Quantitative Data and Empirical Tests | 00:06:00 | ||
Special Statistical Tests | 00:07:00 | ||
Summary of Empirical Tests | 00:01:00 | ||
5 Tips: Empirical Evaluation | 00:02:00 | ||
Predictive Evaluation | 00:01:00 | ||
Types of Predictive Evaluation | 00:03:00 | ||
Cognitive Walkthroughs | 00:02:00 | ||
Evaluating Prototypes | 00:01:00 | ||
Exercise: Evaluation Pros and Cons | 00:01:00 | ||
Exploring HCI: Evaluation | 00:01:00 | ||
Conclusion to Evaluation | 00:01:00 | ||
HCI and Agile Development | |||
Introduction to Agile Methods | 00:01:00 | ||
The Demand for Rapid HCI | 00:03:00 | ||
Exercise: When to Go Agile | 00:01:00 | ||
When to Go Agile | 00:01:00 | ||
Paper Spotlight: “Towards a Framework for Integrating Agile Development and User-Centred Design” | 00:01:00 | ||
Live Prototyping | 00:01:00 | ||
A/B Testing | 00:02:00 | ||
Agile HCI in the Design Life Cycle | 00:01:00 | ||
5 Tips: Mitigating Risk in HCI and Agile Development | 00:02:00 | ||
Exploring HCI: Agile Development | 00:01:00 | ||
Conclusion to Agile Methods | 00:01:00 | ||
Conclusion to Methods | |||
Introduction | 00:01:00 | ||
Designing Audiobooks for Exercisers 1 | 00:01:00 | ||
Designing Audiobooks for Exercisers 2 | 00:03:00 | ||
Designing Audiobooks for Exercisers 3 | 00:01:00 | ||
Designing Audiobooks for Exercisers 4 | 00:02:00 | ||
Research Methods Meet Design Principles | 00:02:00 | ||
Exploring HCI: HCI Methods | 00:01:00 | ||
Approaches to User-Centered Design | 00:03:00 | ||
Conclusion | 00:01:00 | ||
Applications: Ideas | |||
Introduction to Applications | 00:01:00 | ||
Technology: Virtual Reality | 00:01:00 | ||
Technology: Augmented Reality | 00:01:00 | ||
Technology: UbiComp and Wearables | 00:01:00 | ||
Technology: Robotics | 00:01:00 | ||
Technology: Mobile | 00:01:00 | ||
Applications: Ideas | |||
Idea: Context-Sensitive Computing | 00:01:00 | ||
Idea: Gesture-Based Interaction | 00:01:00 | ||
Idea: Pen- and Touch-Based Interaction | 00:01:00 | ||
Idea: CSCW | 00:01:00 | ||
Idea: Social Computing | 00:01:00 | ||
Applications: Domains | |||
Domain: Special Needs | 00:01:00 | ||
Domain: Education | 00:01:00 | ||
Domain: Healthcare | 00:01:00 | ||
Domain: Security | 00:01:00 | ||
Domain: Games | 00:01:00 | ||
Course Recap | |||
Introduction | 00:01:00 | ||
Recap: HCI Principles | 00:01:00 | ||
Recap: Feedback Cycle | 00:01:00 | ||
Recap: Direct Manipulation and Invisible Interfaces | 00:01:00 | ||
Recap: Human Abilities | 00:01:00 | ||
Recap: Design Principles and Heuristics | 00:01:00 | ||
Recap: Mental Models and Representations | 00:01:00 | ||
Recap: Task Analysis | 00:01:00 | ||
Recap Distributed Cognition | 00:01:00 | ||
Recap: HCI Methods | 00:01:00 | ||
Recap: Ethics and Human Research | 00:01:00 | ||
Recap: Needfinding and Requirements Gathering | 00:01:00 | ||
Recap: Design Alternatives | 00:01:00 | ||
Recap: Prototyping | 00:01:00 | ||
Recap: Evaluation | 00:01:00 | ||
Recap: HCI and Agile Development | 00:01:00 | ||
Exploring HCI: Recap | 00:01:00 | ||
Conclusion | 00:01:00 | ||
Related Fields | |||
Introduction | 00:01:00 | ||
Human Factors and Industrial Design | 00:01:00 | ||
User Interface Design | 00:02:00 | ||
User Experience Design | 00:01:00 | ||
HCI & Psychology | 00:01:00 | ||
Human-Centered Computing | 00:01:00 | ||
Cognitive Science | 00:01:00 | ||
Computer-Supported Collaboration | 00:01:00 | ||
Intelligent User Interfaces | 00:02:00 | ||
Conclusion | 00:01:00 | ||
Next Steps | |||
Introduction | 00:01:00 | ||
Ongoing Research | 00:01:00 | ||
MOOCs | 00:02:00 | ||
MSCS-HCI | 00:01:00 | ||
MS-HCI | 00:01:00 | ||
PhD-HCI | 00:01:00 | ||
PhD-HCC | 00:01:00 | ||
Thank you, and good luck! | 00:01:00 | ||
Assessment | |||
Submit Your Assignment | 00:00:00 | ||
Certification | 00:00:00 |
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