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This course is an introductory course on human-computer interaction, and it will cover the principles, techniques, and open areas of development in HCI. The class covers three broad categories of topics within human-computer interaction: the principles and characteristics of the interaction between humans and computers, the techniques for designing and evaluating user-centered systems and the current areas of cutting-edge research and development in human-computer interaction.

Assessment

This course does not involve any written exams. Students need to answer 5 assignment questions to complete the course, the answers will be in the form of written work in pdf or word. Students can write the answers in their own time. Each answer needs to be 200 words (1 Page). Once the answers are submitted, the tutor will check and assess the work.

Certification

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Course Credit: Georgia Institute of Technology

Course Curriculum

Introduction to HCI
Humans 00:01:00
Computers 00:01:00
Interaction 00:01:00
Reflections: Interacting & Interfaces 00:01:00
The HCI Space 00:01:00
HCI in the Big Picture 00:01:00
HCI vs. Human Factors 00:02:00
HCI vs. User Interface Design 00:01:00
HCI vs. User Experience Design 00:02:00
HCI vs. Psychology 00:02:00
HCI: Research and Design 00:02:00
Welcome to HCI! 00:01:00
Introduction to CS6750
Introduction to CS6750 00:01:00
Learning Goals 00:01:00
Learning Outcomes: To Design 00:02:00
Learning Outcomes: Effectiveness 00:01:00
Learning Outcomes: Between Humans and Computer 00:01:00
Learning Strategies: Video Material 00:01:00
Learning Strategies: Georgia Tech 00:01:00
Learning Assessments 00:01:00
Course Structure 00:01:00
5 Tips For Doing Well in CS6750 00:02:00
Conclusion 00:01:00
Exploring HCI
Introduction to Exploring HCI 00:02:00
Technology: Virtual Reality 00:01:00
Technology: Augmented Reality 00:01:00
Technology: UbiComp and Wearables 00:01:00
Technology: Robotics 00:01:00
Technology: Mobile 00:01:00
Idea: Context-Sensitive Computing 00:01:00
Idea: Gesture-Based Interaction 00:01:00
Idea: Pen- and Touch-Based Interaction 00:01:00
Idea: Information Visualization 00:01:00
Idea: CSCW 00:01:00
Idea: Social Computing 00:01:00
Domain: Special Needs 00:01:00
Domain: Education 00:01:00
Domain: Healthcare 00:01:00
Domain: Security 00:01:00
Domain: Games 00:01:00
Reflections: Exploring HCI 00:01:00
Conclusion to Exploring HCI 00:01:00
Introduction to Principles
Introduction to Design Principles 00:01:00
Interfaces: Between Users and Tasks 00:02:00
Exercise: Identifying a Task 00:01:00
5 Tips: Identifying a Task 00:02:00
Usefulness and Usability 00:01:00
Exploring HCI: HCI Principles 00:01:00
Views of the User: Processor 00:01:00
Views of the User: Predictor 00:01:00
Views of the User: Participant 00:01:00
Views of the User and Psychological Schools of Thought 00:06:00
Designing with the Three Views 00:08:00
Good Design, Bad Design 00:01:00
Reflections: Views of the User 00:01:00
User Experience, Sans Design 00:03:00
Design Challenge: Morgan on the Street 00:01:00
Conclusion to Intro to Design Principles 00:01:00
Feedback Cycles
Introduction to Feedback Cycles 00:01:00
Feedback Cycles are Fundamental 00:02:00
Gulf of Execution 00:03:00
Gulf of Execution Example 00:02:00
5 Tips: Gulfs of Execution 00:02:00
Gulf of Evaluation 00:02:00
Gulf of Evaluation Example 00:02:00
5 Tips: Gulfs of Evaluation 00:02:00
Norman’s Feedback Cycle Stages 00:03:00
Good Design, Bad Design: Feedback Cycles 00:01:00
Reflections: Feedback Cycles 00:01:00
Feedback Cycles in David’s Car 1 00:01:00
Feedback Cycles in David’s Car 2 00:01:00
Feedback Cycles in David’s Car 3 00:01:00
Exploring HCI: Feedback Cycles 00:01:00
Design Challenge: Credit Card Readers 1 00:01:00
Design Challenge: Credit Card Readers 2 00:01:00
Design Challenge: Credit Card Readers 3 00:01:00
Conclusion to Feedback Cycles 00:01:00
Direct Manipulation
Introduction to Direct Manipulation and Invisible Interfaces 00:01:00
Direct Manipulation The Desktop Metaphor 1 00:01:00
Direct Manipulation The Desktop Metaphor 2 00:03:00
Paper Spotlight: “Direct Manipulation Interfaces” 00:05:00
Exploring HCI: Direct Manipulation & VR 00:01:00
Reflections: Direct Manipulation 00:01:00
Babies and Direct Manipulation 00:01:00
Exercise: Direct Manipulation 00:01:00
Making Indirect Manipulation Direct 00:02:00
Exploring HCI: Direct Manipulation 00:01:00
Invisible Interfaces 00:01:00
Good Design, Bad Design Invisible Interfaces 00:01:00
Invisibility by Learning 00:01:00
Invisibility by Design 00:01:00
5 Tips: Invisible Interfaces 00:02:00
Reflections: Invisibility by Design 00:01:00
Design Challenge: The Universal Remote 00:01:00
Conclusion to Direct Manipulation 00:01:00
Human Abilities
Introduction to Human Abilities 00:01:00
Information Processing 00:01:00
Sensation and Perception: Visual 00:01:00
Sensation and Perception: Auditory 00:01:00
Sensation and Perception: Haptic 00:01:00
Design Challenge: Message Alerts 00:01:00
Memory: Perceptual Store 00:02:00
Memory: Short-Term and Chunking 00:01:00
Memory: Short-Term and Recognition 00:01:00
Memory: Short-Term Takeaways 00:01:00
Memory: Long-Term Memory 00:02:00
Cognition: Learning 00:02:00
Cognition: Cognitive Load 00:02:00
Reflections: Cognitive Load 00:01:00
5 Tips: Reducing Cognitive Load 00:02:00
Motor System 00:03:00
Exploring HCI: Human Abilities 00:01:00
Conclusion to Human Abilities 00:01:00
Design Principles and Heuristics
Introduction to Design Principles 00:01:00
Design Challenge: Discovering Gestures 00:01:00
Simplicity 00:03:00
Affordances 00:03:00
Affordance Vocabulary 00:03:00
Mapping 00:03:00
Design Challenge: Mapping and Switches 00:01:00
Perceptibility 00:02:00
Consistency 00:04:00
Consistency: The Curious Case of Ctrl+Y 00:02:00
Flexibility 00:02:00
Equity 00:01:00
Ease and Comfort 00:01:00
Structure 00:02:00
Constraints 00:03:00
Norman’s Four Types of Constraints 00:02:00
Reflections: Constraints 00:01:00
Tolerance 00:02:00
Feedback 00:02:00
Documentation 00:01:00
Exploring HCI: Design Principles and Heuristics 00:01:00
Other Sets of Principles 00:02:00
Conclusion to Design Principles 00:01:00
Mental Models and Representations
Introduction 00:01:00
Mental Models 00:01:00
Mental Models and Education 00:01:00
Mental Models in Action 00:03:00
5 Tips: Mental Models for Learnable Interfaces 00:02:00
Representations 00:02:00
Representations for Problem Solving 1 00:01:00
Representations for Problem Solving 2 00:01:00
Characteristics of Good Representations 00:02:00
Design Challenge: Representations 00:01:00
Representations in Interfaces 00:02:00
Metaphors and Analogies 00:02:00
Exploring HCI: Metaphors and Analogies 00:01:00
Design Principles Revisited 00:01:00
New Functionality Meets Old Interfaces 00:01:00
Learning Curves 00:02:00
User Error: Slips and Mistakes 00:02:00
Types of Slips 00:01:00
Types of Mistakes 00:02:00
Exercise: Slips vs. Mistakes 00:01:00
Learned Helplessness 00:01:00
Learned Helplessness and Education 00:01:00
Expert Blind Spot 00:01:00
Reflections: Learned Helplessness and Expert Blindspot 00:01:00
Conclusion to Mental Models 00:01:00
Task Analysis
Introduction to Task Analysis 00:01:00
GOMS Model 00:01:00
GOMS Model in Action 00:01:00
Design Challenge: Security System 1 00:01:00
Strengths and Weaknesses of GOMS 00:02:00
Paper Spotlight: “The GOMS Family of User Interface Analysis Techniques Comparison and Contrast” 00:02:00
5 Tips: Developing GOMS Models 00:02:00
GOMS to Cognitive Task Analysis 00:01:00
Reflections: Task Analysis 00:01:00
Cognitive Task Analysis 00:04:00
Hierarchical Task Analysis 00:03:00
Design Challenge: Security System 2 00:01:00
Cognitive Task Analysis Strengths and Weaknesses 00:01:00
Other Task Analysis Frameworks 00:01:00
Exploring HCI: Task Analysis 00:01:00
Conclusion to Task Analysis 00:01:00
Distributed Cognition
Introduction to Distributed Cognition 00:01:00
Conclusion to Distributed Cognition 00:01:00
Paper Spotlight: “How a Cockpit Remembers Its Speeds” 00:01:00
How a Cockpit Remembers Its Speeds 00:04:00
Distributed Cognition and Cognitive Load 00:01:00
Exercise: Distributed Cognition 00:01:00
Distributed Cognition as a Lens 00:01:00
Reflections: Distributed Cognition 00:01:00
Distributed Cognition to Social Cognition 00:01:00
Social Cognition 00:02:00
Design Challenge: Social Cognition 00:01:00
Situated Action 00:02:00
Situated Action and Memory 00:01:00
Paper Spotlight: “Plans and Situated Actions: The problem of human machine communication” 00:01:00
Activity Theory 00:03:00
Paper Spotlight: “Activity Theory and HCI” 00:01:00
Paper Spotlight “Studying Context: A Comparison of Activity Theory, Situated Action Models, and Distributed Cognition” 00:02:00
Exploring HCI: Distributed Cognition 00:01:00
Conclusion to Distributed Cognition 00:01:00
Interfaces and Politics
Introduction to Interfaces & Politics 00:01:00
Change: A Third Motivation 00:01:00
Paper Spotlight: “Do Artifacts Have Politics? ” 00:02:00
Negative Change by Design 00:02:00
Positive Change by Design 00:03:00
Design Challenge: Change by Design 00:01:00
Positive Change by Happenstance 00:02:00
Negative Change by Happenstance 00:02:00
Value-Sensitive Design 00:01:00
Paper Spotlight: “Value Sensitive Design and Information Systems” 00:02:00
Value-Sensitive Design Across Cultures 00:01:00
5 Tips: Value-Sensitive Design 00:02:00
Exploring HCI: Interfaces and Politics 00:02:00
Reversing the Relationship 00:02:00
Reflections: Interfaces and Politics 00:00:00
Conclusion to Interfaces & Politics 00:01:00
Conclusion to Principles
Introduction to Conclusion to Principles 00:01:00
Zooming Out: Human as Processor 00:01:00
Zooming Out: Human as Predictor 00:01:00
Zooming Out: Human as Participant 00:01:00
Reflections: HCI Principles 00:01:00
Design Challenge: Designing Audiobooks for Exercisers 00:01:00
Explore HCI: HCI Principles 00:01:00
5 Tips: On-Screen UI Design 00:03:00
Only Half of the Picture 00:01:00
Introduction to Methods
Introduction to Research Methods 00:01:00
User-Centered Design 00:01:00
Principles of User-Centered Design 00:01:00
Stakeholders 00:02:00
Reflections: HCI Methods 00:01:00
The Design Life Cycle 00:02:00
Methods for the Design Life Cycle 00:01:00
Design Life Cycles meet Feedback Cycles 00:01:00
Qualitative vs. Quantitative Data 00:03:00
Exercise: Quantitative vs. Qualitative 00:01:00
Types of Quantitative Data 00:05:00
Types of Qualitative Data 00:02:00
Design Challenge: Recording MOOCs 00:01:00
Exploring HCI: HCI Methods 00:01:00
Conclusion to Introduction to Methods 00:01:00
Ethics and Human Research
Introduction to Research Ethics 00:01:00
Origin of Institutional Review Board 00:02:00
The Value of Research Ethics 00:01:00
Getting Started: CITI Training 00:01:00
Getting Started: IRB 00:01:00
IRB Protocols: Basics 00:03:00
IRB Protocols: Human Subject Interaction 00:03:00
IRB Protocols: Consent Procedures 00:03:00
IRB Protocols: Wrapping Up 00:02:00
Research Ethics and Industry 00:01:00
Exercise: Research Ethics and Industry 00:01:00
Paper Spotlight: “Evolving the IRB: Building Robust Review for Industry Research” 00:02:00
Conclusion to Research Ethics 00:01:00
Needfinding and Requirements Gathering
Introduction to Needfinding 00:01:00
Data Inventory 00:01:00
The Problem Space 00:02:00
User Types 00:01:00
5 Tips: Avoiding Bias in Needfinding 00:02:00
Naturalistic Observation 00:02:00
5 Tips: Naturalistic Observation 00:01:00
Participant Observation 00:01:00
Hacks and Workarounds 00:01:00
Errors 00:02:00
Apprenticeship and Ethnography 00:01:00
Interviews and Focus Groups 00:01:00
5 Tips: Interviews 00:01:00
Exercise: Interviews 00:01:00
Think-Aloud 00:01:00
Surveys 00:01:00
5 Tips: Surveys 00:01:00
Writing Good Survey Questions 00:10:00
Exercise: Surveys 00:01:00
Other Data Gathering Methods 00:01:00
Exercise: Needfinding Pros and Cons 00:01:00
Design Challenge: Needfinding for Book Reading 00:01:00
Iterative Needfinding 00:02:00
Revisiting the Inventory 00:01:00
Representing the Need 00:01:00
Defining the Requirements 00:01:00
Exploring HCI: Needfinding 00:01:00
Conclusion 00:01:00
Design Alternatives
Introduction to Design Alternatives 00:01:00
The Second Biggest Mistake 00:02:00
The Design Space 00:01:00
Individual Brainstorming 1 00:01:00
Individual Brainstorming 2 00:02:00
5 Tips: Individual Brainstorming 00:02:00
Challenges in Group Brainstorming 00:02:00
Rules for Group Brainstorming 00:01:00
5 Tips: Group Brainstorming 00:02:00
Fleshing Out Ideas 00:01:00
Personas 00:01:00
User Profiles 00:03:00
Timelines 00:03:00
Scenarios and Storyboards 00:03:00
User Modeling 00:01:00
Exercise: Design Alternatives Pros and Cons 00:01:00
Exploring Ideas 00:02:00
Exploring HCI: Design Alternatives 00:01:00
Conclusion to Design Alternatives 00:01:00
Prototyping
Introduction to Prototyping 00:01:00
Basics of Prototyping 00:04:00
Tradeoffs in Prototyping 00:01:00
5 Tips: Prototyping 00:02:00
Verbal Prototypes 00:01:00
Paper Prototyping 00:04:00
Wizard of Oz 00:02:00
Wireframing 00:02:00
Physical Prototypes 00:01:00
Exercise: Prototyping Pros and Cons 00:01:00
Design Life Cycle Revisited 00:03:00
Multi-Level Prototyping 00:02:00
Exploring HCI: Prototyping 00:01:00
Conclusion to Prototyping 00:01:00
Evaluation
Introduction to Evaluation 00:01:00
Three Types of Evaluation 00:01:00
Evaluation Terminology 00:03:00
5 Tips: What to Evaluate 00:03:00
Evaluation Timeline 00:03:00
Evaluation Design 00:03:00
Qualitative Evaluation 00:01:00
Designing a Qualitative Evaluation 00:04:00
Capturing Qualitative Evaluation 00:05:00
5 Tips: Qualitative Evaluation 00:02:00
Empirical Evaluation 00:01:00
Designing Empirical Evaluations 00:03:00
Hypothesis Testing 00:02:00
Quantitative Data and Empirical Tests 00:06:00
Special Statistical Tests 00:07:00
Summary of Empirical Tests 00:01:00
5 Tips: Empirical Evaluation 00:02:00
Predictive Evaluation 00:01:00
Types of Predictive Evaluation 00:03:00
Cognitive Walkthroughs 00:02:00
Evaluating Prototypes 00:01:00
Exercise: Evaluation Pros and Cons 00:01:00
Exploring HCI: Evaluation 00:01:00
Conclusion to Evaluation 00:01:00
HCI and Agile Development
Introduction to Agile Methods 00:01:00
The Demand for Rapid HCI 00:03:00
Exercise: When to Go Agile 00:01:00
When to Go Agile 00:01:00
Paper Spotlight: “Towards a Framework for Integrating Agile Development and User-Centred Design” 00:01:00
Live Prototyping 00:01:00
A/B Testing 00:02:00
Agile HCI in the Design Life Cycle 00:01:00
5 Tips: Mitigating Risk in HCI and Agile Development 00:02:00
Exploring HCI: Agile Development 00:01:00
Conclusion to Agile Methods 00:01:00
Conclusion to Methods
Introduction 00:01:00
Designing Audiobooks for Exercisers 1 00:01:00
Designing Audiobooks for Exercisers 2 00:03:00
Designing Audiobooks for Exercisers 3 00:01:00
Designing Audiobooks for Exercisers 4 00:02:00
Research Methods Meet Design Principles 00:02:00
Exploring HCI: HCI Methods 00:01:00
Approaches to User-Centered Design 00:03:00
Conclusion 00:01:00
Applications: Ideas
Introduction to Applications 00:01:00
Technology: Virtual Reality 00:01:00
Technology: Augmented Reality 00:01:00
Technology: UbiComp and Wearables 00:01:00
Technology: Robotics 00:01:00
Technology: Mobile 00:01:00
Applications: Ideas
Idea: Context-Sensitive Computing 00:01:00
Idea: Gesture-Based Interaction 00:01:00
Idea: Pen- and Touch-Based Interaction 00:01:00
Idea: CSCW 00:01:00
Idea: Social Computing 00:01:00
Applications: Domains
Domain: Special Needs 00:01:00
Domain: Education 00:01:00
Domain: Healthcare 00:01:00
Domain: Security 00:01:00
Domain: Games 00:01:00
Course Recap
Introduction 00:01:00
Recap: HCI Principles 00:01:00
Recap: Feedback Cycle 00:01:00
Recap: Direct Manipulation and Invisible Interfaces 00:01:00
Recap: Human Abilities 00:01:00
Recap: Design Principles and Heuristics 00:01:00
Recap: Mental Models and Representations 00:01:00
Recap: Task Analysis 00:01:00
Recap Distributed Cognition 00:01:00
Recap: HCI Methods 00:01:00
Recap: Ethics and Human Research 00:01:00
Recap: Needfinding and Requirements Gathering 00:01:00
Recap: Design Alternatives 00:01:00
Recap: Prototyping 00:01:00
Recap: Evaluation 00:01:00
Recap: HCI and Agile Development 00:01:00
Exploring HCI: Recap 00:01:00
Conclusion 00:01:00
Related Fields
Introduction 00:01:00
Human Factors and Industrial Design 00:01:00
User Interface Design 00:02:00
User Experience Design 00:01:00
HCI & Psychology 00:01:00
Human-Centered Computing 00:01:00
Cognitive Science 00:01:00
Computer-Supported Collaboration 00:01:00
Intelligent User Interfaces 00:02:00
Conclusion 00:01:00
Next Steps
Introduction 00:01:00
Ongoing Research 00:01:00
MOOCs 00:02:00
MSCS-HCI 00:01:00
MS-HCI 00:01:00
PhD-HCI 00:01:00
PhD-HCC 00:01:00
Thank you, and good luck! 00:01:00
Assessment
Submit Your Assignment 00:00:00
Certification 00:00:00

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