In recent time, most of the game apps are free to play as the users are searching for a simple and entertaining game without the option of purchase. However, you can add some features to your game app that needs investment. You can encourage people to buy the additional features.
The [course_title] focuses on the practical strategies for monetisation and guides you to design games that produce sustainable revenue over the long-term.
Assessment
This course does not involve any written exams. Students need to answer 5 assignment questions to complete the course, the answers will be in the form of written work in pdf or word. Students can write the answers in their own time. Each answer needs to be 200 words (1 Page). Once the answers are submitted, the tutor will check and assess the work.
Certification
Edukite courses are free to study. To successfully complete a course you must submit all the assignment of the course as part of the assessment. Upon successful completion of a course, you can choose to make your achievement formal by obtaining your Certificate at a cost of £49.
Having an Official Edukite Certification is a great way to celebrate and share your success. You can:
- Add the certificate to your CV or resume and brighten up your career
- Show it to prove your success
Course Credit:Amazon via Udacity
Course Curriculum
Lesson 1: Engagement | |||
Intro to Monetization | 00:01:00 | ||
Course Roadmap | 00:01:00 | ||
Importance of Engagement | 00:01:00 | ||
Why Is Engagement Important? | 00:01:00 | ||
Measuring Engagement | 00:05:00 | ||
What Is Considered “Good” Retention? | 00:01:00 | ||
Game Sessions and Player Retention | 00:02:00 | ||
In-App Purchases Over Time | 00:01:00 | ||
What Makes Your Favorite Game Addicting? | 00:01:00 | ||
Target Audience | 00:10:00 | ||
Game Pace and Difficulty | 00:02:00 | ||
Most Important Aspect of Difficulty | 00:02:00 | ||
Ways to Create Competition | 00:01:00 | ||
Competition and Achievements | 00:02:00 | ||
Whispersync | 00:01:00 | ||
Easy Restart | 00:01:00 | ||
Making a Game Easier to Access | 00:01:00 | ||
Importance of Fans | 00:01:00 | ||
Integrating with Social Networks | 00:01:00 | ||
Strong Player Community | 00:02:00 | ||
Encouraging the Creation of Game Content | 00:01:00 | ||
Content Creation | 00:01:00 | ||
Conclusion | 00:01:00 | ||
Lesson 2: Monetization Models | |||
Intro to Monetization Models | 00:01:00 | ||
Premium Games | 00:01:00 | ||
Freemium, Premium, or Both? | 00:01:00 | ||
Mobile Ads | 00:01:00 | ||
Types of Mobiles Ads | 00:01:00 | ||
Set up Android Studio for Ads | 00:01:00 | ||
Let’s Code Our Own Interstitial Ad | 00:03:00 | ||
Coding a Banner Ad | 00:04:00 | ||
In-App Purchases | 00:01:00 | ||
Match the In-App Purchases | 00:01:00 | ||
In Game Currencies | 00:01:00 | ||
Matching In Game Currencies | 00:01:00 | ||
Being Clear About Value | 00:01:00 | ||
Improving In-App Purchases | 00:01:00 | ||
The Importance of Clarity | 00:01:00 | ||
Amazon Underground | 00:02:00 | ||
Alternative Revenue and Merchandise | 00:01:00 | ||
Benefits of Creating Merchandise | 00:01:00 | ||
Conclusion | 00:01:00 | ||
Lesson 3: Best Publishing Practices | |||
Intro to Publishing Best Practices | 00:01:00 | ||
Minimum Viable Product | 00:02:00 | ||
Features in a Minimum Viable Product | 00:01:00 | ||
Analyzing feedback | 00:01:00 | ||
A/B Testing | 00:03:00 | ||
A/B Testing Scenario | 00:01:00 | ||
Design Considerations for the App Store | 00:01:00 | ||
Naming Your Game | 00:01:00 | ||
Choosing Keywords | 00:01:00 | ||
Popular Game Icons | 00:01:00 | ||
Designing a Game Icon | 00:01:00 | ||
Screenshots and Game Description | 00:01:00 | ||
Improve These Screenshots | 00:01:00 | ||
Localization | 00:01:00 | ||
Strings Going Global! | 00:04:00 | ||
Importance of Localization | 00:01:00 | ||
Conclusion | 00:01:00 | ||
Assessment | |||
Submit Your Assignment | 00:00:00 | ||
Certification | 00:00:00 |
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