Virtual reality (VR) provides a computer-generated 3D environment that surrounds a user and responds to that individual’s actions in a natural way, usually through immersive head-mounted displays and head tracking. This [course_title] is designed for you if you are new to virtual reality and want to learn about the principles of VR technology including optics, displays, stereopsis, tracking, and major hardware platforms. You don’t need any programming experience to get started.
Assessment
This course does not involve any written exams. Students need to answer 5 assignment questions to complete the course, the answers will be in the form of written work in pdf or word. Students can write the answers in their own time. Each answer needs to be 200 words (1 Page). Once the answers are submitted, the tutor will check and assess the work.
Certification
Edukite courses are free to study. To successfully complete a course you must submit all the assignment of the course as part of the assessment. Upon successful completion of a course, you can choose to make your achievement formal by obtaining your Certificate at a cost of £49.
Having an Official Edukite Certification is a great way to celebrate and share your success. You can:
- Add the certificate to your CV or resume and brighten up your career
- Show it to prove your success
Course Credit: Open Culture
Course Curriculum
Mod-01 Lec-01 Course mechanics | 00:06:00 | ||
Mod01 Lec-02 Goals and VR definitions | 00:25:00 | ||
Mod01 Lec-03 Historical perspective | 00:15:00 | ||
Mod01 Lec-04 Bird’s-eye view-General | 00:18:00 | ||
Mod01 Lec-05 general, Cont’d | 00:18:00 | ||
Mod01 Lec-06 Hardware | 00:19:00 | ||
Mod01 Lec-07 Software | 00:13:00 | ||
Mod01 Lec-08 Sensation and Perception | 00:27:00 | ||
Mod02 Lec-09 Geometric modeling | 00:20:00 | ||
Mod02 Lec-10 Transforming models | 00:10:00 | ||
Mod02 Lec-11 Matrix Algebra and 2D Rotations | 00:20:00 | ||
Mod02 Lec-12 3D Rotations and Yaw, Pitch, and Roll | 00:12:00 | ||
Mod02 Lec-13 3D Rotations and Yaw, Pitch, and Roll, cont’d | 00:11:00 | ||
Mod02 Lec-14 Axis-angle Representations | 00:09:00 | ||
Mod02 Lec-15 Quaternions | 00:28:00 | ||
Mod02 Lec-16 Converting and Multiplying Rotations | 00:07:00 | ||
Mod02 Lec-17 Converting and Multiplying Rotations, Cont’d | 00:13:00 | ||
Mod02 Lec-18 Homogeneous Transforms | 00:14:00 | ||
Mod02 Lec-19 The chain of viewing transforms | 00:29:00 | ||
Mod02 Lec-20 Eye transforms | 00:18:00 | ||
Mod02 Lec-21 Eye transforms, cont’d | 00:07:00 | ||
Mod02 Lec-22 Canonical view transform | 00:31:00 | ||
Mod02 Lec-23 Viewport transform | 00:07:00 | ||
Mod02 Lec-24 Viewport Transform, cont’d | 00:02:00 | ||
Mod03 Lec-25 Three Interpretations of Light | 00:11:00 | ||
Mod03 Lec-26 Refraction | 00:15:00 | ||
Mod03 Lec-27 Simple lenses | 00:18:00 | ||
Mod03 Lec-28 Diopters | 00:15:00 | ||
Mod03 Lec-29 Imaging properties of lenses | 00:10:00 | ||
Mod03 Lec-30 Lens aberrations | 00:33:00 | ||
Mod03 Lec-31 Optical system of eyes | 00:15:00 | ||
Mod04 Lec-32 Photoreceptors | 00:16:00 | ||
Mod04 Lec-33 Sufficient resolution for VR | 00:12:00 | ||
Mod04 Lec-34 Light intensity | 00:11:00 | ||
Mod04 Lec-35 Eye movements | 00:17:00 | ||
Mod04 Lec-36 Eye movements, cont’d | 00:14:00 | ||
Mod04 Lec-37 Eye movement issues for VR | 00:16:00 | ||
Mod04 Lec-38 Neuroscience of vision | 00:18:00 | ||
Mod05 Lec-39 Depth perception | 00:18:00 | ||
Mod05 Lec-40 Depth perception, cont’d | 00:07:00 | ||
Mod05 Lec-41 Motion perception | 00:38:00 | ||
Mod05 Lec-42 Frame rates and displays | 00:18:00 | ||
Mod05 Lec-43 Frame rates and displays, cont’d | 00:23:00 | ||
Mod06 Lec-44 Overview | 00:08:00 | ||
Mod06 Lec-45 Orientation Tracking | 00:30:00 | ||
Mod06 Lec-46 Tilt drift correction | 00:27:00 | ||
Mod06 Lec-47 Yaw drift correction | 00:09:00 | ||
Mod06 Lec-48 Tracking with a camera | 00:25:00 | ||
Mod06 Lec-49 Perspective n-point problem | 00:16:00 | ||
Mod06 Lec-50 Filtering | 00:10:00 | ||
Mod06 Lec-51 Lighthouse approach | 00:22:00 | ||
Mod07 Lec-52 Overview | 00:08:00 | ||
Mod07 Lec-53 Overview, Cont’d | 00:08:00 | ||
Mod07 Lec-54 Shading models | 00:30:00 | ||
Mod07 Lec-55 Rasterization | 00:25:00 | ||
Mod07 Lec-56 Pixel shading | 00:18:00 | ||
Mod07 Lec-57 VR-specific problems | 00:26:00 | ||
Mod07 Lec-58 Distortion shading | 00:09:00 | ||
Mod07 Lec-59 Post-Rendering Image Warp | 00:19:00 | ||
Mod08 Lec-60 Physics and Physiology | 00:22:00 | ||
Mod08 Lec-61 Auditory perception | 00:14:00 | ||
Mod08 Lec-62 Auditory localization | 00:26:00 | ||
Mod08 Lec-63 Rendering | 00:14:00 | ||
Mod08 Lec-64 Spatialization and display | 00:22:00 | ||
Mod08 Lec-65 Combining other senses | 00:09:00 | ||
Mod09 Lec-66 Overview | 00:10:00 | ||
Mod09 Lec-67 Locomotion | 00:36:00 | ||
Mod09 Lec-68 Manipulation | 00:20:00 | ||
Mod09 Lec-69 System control | 00:09:00 | ||
Mod09 Lec-70 Social interaction | 00:30:00 | ||
Mod09 Lec-71 Evaluation of VR Systems | 00:25:00 | ||
Assessment | |||
Submit Your Assignment | 00:00:00 | ||
Certification | 00:00:00 |
Course Reviews
No Reviews found for this course.