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The video games are invented to provide entertainment to people through digital devices such as mobile phones, computers, and the televisions. Creating video games takes a lot of time, effort, and knowledge which you will be trained in this course.
This [course_title] is created for IT professionals who want to specialize in creating video games. You will be introduced to the ways of developing videos through designing and testing games.
Assessment
This course does not involve any written exams. Students need to answer 5 assignment questions to complete the course, the answers will be in the form of written work in pdf or word. Students can write the answers in their own time. Each answer needs to be 200 words (1 Page). Once the answers are submitted, the tutor will check and assess the work.
Certification
Edukite courses are free to study. To successfully complete a course you must submit all the assignment of the course as part of the assessment. Upon successful completion of a course, you can choose to make your achievement formal by obtaining your Certificate at a cost of £49.
Having an Official Edukite Certification is a great way to celebrate and share your success. You can:
- Add the certificate to your CV or resume and brighten up your career
- Show it to prove your success
Course Credit: MIT
Course Curriculum
Module: 01 | |||
Introduction; Guest Pablo Suarez (Red Cross/Red Crescent Climate Center); Game Engines; Meaningful Decisions in Games | 02:17:00 | ||
Project 1; Brainstorming and Low-Fidelity Prototyping | 01:10:00 | ||
Revision Control; Game Engines; Vision Statement | 00:56:00 | ||
Project 2 Intro; Project 2 Elevator Pitches; Digital Prototypes; Project 2 Team Choice | 00:45:00 | ||
Agile Software Development | 01:11:00 | ||
Agile Project Management | 01:44:00 | ||
Module: 02 | |||
Quality Assurance; Playtesting by Genevieve Conley (Riot Games); Focus Testing Results | 01:22:00 | ||
Project 2 Presentations; Project 3; Digital Prototype with User Interference | 01:21:00 | ||
Guest Lecture – Hidetaka “SWERY” Suehiro (Access Games) | 00:57:00 | ||
Project 3 Check-In; UI and Usability | 01:18:00 | ||
Game Development and Best Practices by Tim Cowan (EA Games) | 01:04:00 | ||
Module: 03 | |||
Project 3 Presentations; Project 4 Topics by Guest Pablo Suarez (Red Cross/Red Crescent Climate Center); Project 4 BrainstormingProject 4 Brainstorming | 02:17:00 | ||
Project 4 Planning and Team Formation; Serious Games | 00:39:00 | ||
Aesthetics | 01:13:00 | ||
Freedoms of Play by Scot Osterweil (MIT Game Lab); Project 4 Playtesting; Project 4 Status Report | 00:57:00 | ||
Team Dynamics | 00:43:00 | ||
Module: 04 | |||
Working with Artists by Luigi Guatieri | 00:58:00 | ||
Fiction and Narrative in Video Games | 01:01:00 | ||
Working with Sound Designers by Richard Ludlow and Andy Forsberg (Hexany Audio) | 00:49:00 | ||
Writing in Games by Heather Albano and Laura Baldwin | 00:58:00 | ||
Project 4 Check-in Presentations; Scope | 01:02:00 | ||
Module: 05 | |||
Project 4 Feedback; Team Discussions | 01:05:00 | ||
Running a Game Studio (Guest Lecture by Michael Carriere and Jenna Hoffstein) | 00:49:00 | ||
Getting Players to Play Your Game by Sean Baptiste (Fire Hose Games) | 00:49:00 | ||
Final Presentation Rehearsal | 01:47:00 | ||
Final Presentations | 02:01:00 | ||
Assessment | |||
Submit Your Assignment | 00:00:00 | ||
Certification | 00:00:00 |
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