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Learn how to code world-ready software. In Part 3, we’ll have several coding challenges where you’ll be able to apply what you learned in Developing International Software, Part 1 and Developing International Software, Part 2. In Part 1 we covered fundamentals and definitions of developing international software and introduced you to what it means to be “world-ready” and how to make localization work.


This course does not involve any written exams. Students need to answer 5 assignment questions to complete the course, the answers will be in the form of written work in pdf or word. Students can write the answers in their own time. Each answer needs to be 200 words (1 Page). Once the answers are submitted, the tutor will check and assess the work.


Edukite courses are free to study. To successfully complete a course you must submit all the assignment of the course as part of the assessment. Upon successful completion of a course, you can choose to make your achievement formal by obtaining your Certificate at a cost of £49.

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Course Credit: Microsoft

Course Curriculum

Why Take This Course? 00:01:00
Getting Around the Course 00:02:00
Course Introduction 00:01:00
August de los Reyes 00:01:00
Björn Rettig 00:03:00
Daniel Goldschmidt 00:02:00
Erik Fortune 00:01:00
Kate Edwards 00:03:00
Nadine Kano 00:01:00
Uwe Stahlschmidt 00:02:00
What Do We Mean By “World-Ready?” 00:01:00
The Flower App 00:03:00
Video: Why Globalize Software? 00:07:00
Written Language 00:01:00
Representing Language 00:06:00
Don’t Be Famous for the Wrong Reasons 00:04:00
Basic UX Design Considerations 00:01:00
Basic Engineering Considerations 00:07:00
When Design and Engineering Goes Wrong 00:13:00
The Wrong Process for Creating World-Ready Software 00:01:00
The Right Process for Creating World-Ready Software 00:01:00
Forming a Team 00:06:00
Choosing Tools 00:09:00
Analyzing The Market 00:06:00
The World-Ready Business Case 00:07:00
World-Ready Marketing Campaigns 00:12:00
Project Guidance 00:02:00
Project Peer Review 00:01:00
The Design Team 00:05:00
Human-Centered Design 00:04:00
Designing for Localizability 00:04:00
Localizability Case Study 00:05:00
Advice to Aspiring Designers 00:02:00
Understand Your Audience 00:02:00
Cultural Differences Part One 00:03:00
Cultural Differences Part Two 00:04:00
Culturalization 00:03:00
Designing Scenarios 00:06:00
Mapping Technology to the Scenarios 00:03:00
Hardware Considerations 00:06:00
World-Ready Game Design 00:10:00
Culturalization and Game Design 00:05:00
Top Five Game Design Considerations 00:06:00
What Do We Mean By “World-Ready” Code? 00:01:00
Data Input 00:03:00
Data Manipulation 00:02:00
Data Display 00:03:00
Engineering and Localization Approach 00:03:00
Creating a Single Worldwide Program 00:04:00
Your Development Environment and Code Base 00:06:00
XLIFF 00:06:00
Multilingual Application Toolkit 00:02:00
Homework One Walkthrough 00:03:00
Homework Two Walkthrough 00:04:00
Homework Three Walkthrough 00:03:00
Homework Four Walkthrough 00:04:00
Country or Region 00:01:00
Culture 00:01:00
Development Cycle 00:01:00
Globalization 00:01:00
Language 00:01:00
Locale 00:01:00
Localization 00:01:00
Market 00:01:00
Market, Language and Locale 00:01:00
Representing Language 00:01:00
Unicode 00:01:00
World-Readiness 00:01:00
World-Ready Checklist 00:10:00
Thank you for taking this course! 00:01:00
Submit Your Assignment 00:00:00
Certification 00:00:00

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