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Design occurs anytime you deliberately change an environment to make things better. When you decide what seat to take in an auditorium you’re designing your experience. When you rearrange furniture in a room, you’re designing. This course will provide you with the knowledge needed to start recognizing the role of design in today’s world, and to start making better design decisions in your own life.

Assessment

This course does not involve any written exams. Students need to answer 5 assignment questions to complete the course, the answers will be in the form of written work in pdf or word. Students can write the answers in their own time. Each answer need to be 200 words (1 Page). Once the answers are submitted, the tutor will check and assess the work.

Certification

Edukite courses are free to study. To successfully complete a course you must submit all the assignment of the course as part of assessment. Upon successful completion of a course, you can choose to make your achievement formal by obtaining your Certificate at a cost of £49.

Having an Official Edukite Certification is a great way to celebrate and share your success. You can:

  • Add the certificate to your CV or resume and brighten up your career
  • Show it to prove your success

 

Course Credit: Udacity

Course Curriculum

01 Welcome to the Course – Intro to the Design of Everyday Things 00:01:00
02 Throw the box – Intro to the Design of Everyday Things 00:02:00
03 Why Are You Here? – Intro to the Design of Everyday Things 00:02:00
04 Interview with Tim Brown – Intro to the Design of Everyday Things 00:04:00
05 Understandable and Confusing Design – Intro to the Design of Everyday Things 00:01:00
06 Understandable and Confusing Design – Intro to the Design of Everyday Things 00:01:00
07 Strange Looking Object – Intro to the Design of Everyday Things 00:01:00
08 Strange Looking Object – Intro to the Design of Everyday Things 00:01:00
09 Definition: Affordance – Intro to the Design of Everyday Things 00:01:00
10 Interacting with a New Object – Intro to the Design of Everyday Things 00:01:00
11 Affordance Example: Car Handles – Intro to the Design of Everyday Things 00:01:00
12 Posts in Japan – Intro to the Design of Everyday Things 00:01:00
13 Posts in Japan – Intro to the Design of Everyday Things 00:01:00
14 Definition: Signifier – Intro to the Design of Everyday Things 00:01:00
15 Click the video (Missing signifier) – Intro to the Design of Everyday Things 00:01:00
16 Missing Signifier – Intro to the Design of Everyday Things 00:01:00
17 Signifier, but Missing Affordance – Intro to the Design of Everyday Things 00:01:00
18 Signifiers or Affordances? – Intro to the Design of Everyday Things 00:01:00
19 ignifiers or Affordances? – Intro to the Design of Everyday Things 00:01:00
20 Five deliberately misleading affordances or signifiers – Intro to the Design of Everyday Things 00:01:00
21 Five deliberately misleading affordances or signifiers – Intro to the Design of Everyday Things 00:01:00
22 Reflection on Signifiers and Affordances – Intro to the Design of Everyday Things 00:01:00
23 Reflection on Affordances and Signifiers Answer – Intro to the Design of Everyday Things 00:01:00
24 Don and Kristian reflect on objects – Intro to the Design of Everyday Things 00:01:00
25 Photography Instructional Video – Intro to the Design of Everyday Things 00:02:00
26 Good Photo Illustration – Intro to the Design of Everyday Things 00:02:00
27 Improve a Confusing Signifier – Intro to the Design of Everyday Things 00:01:00
28 Improve a Confusing Signifier Answer – Intro to the Design of Everyday Things 00:01:00
29 Ending Reflection – Intro to the Design of Everyday Things 00:01:00
30 Introduction to Conceptual Models – Intro to the Design of Everyday Things 00:02:00
31 Chinese Puzzle Pot – How Does it Work? – Intro to the Design of Everyday Things 00:01:00
32 Chinese Puzzle Pot – How Does it Work? – Intro to the Design of Everyday Things 00:01:00
33 Conceptual Model Tour – Refrigerator – Intro to the Design of Everyday Things 00:01:00
34 Definition: Conceptual Model – Intro to the Design of Everyday Things 00:01:00
35 Find a good conceptual model – Intro to the Design of Everyday Things 00:01:00
36 Tog and the Bowl – Intro to the Design of Everyday Things 00:02:00
37 System Image – Intro to the Design of Everyday Things 00:01:00
38 Example of a Good System Image – Intro to the Design of Everyday Things 00:01:00
39 Example of a Good System Image – Intro to the Design of Everyday Things 00:01:00
40 Chelsey’s External Fixator – Intro to the Design of Everyday Things 00:02:00
41 Conceptual Model of a Home Heating System – Intro to the Design of Everyday Things 00:01:00
42 Conceptual Model of a Home Heating System – Intro to the Design of Everyday Things 00:01:00
43 Fix the Faulty System Image – Intro to the Design of Everyday Things 00:01:00
44 Fix the Faulty System Image – Intro to the Design of Everyday Things 00:01:00
45 Wrong System Image – Intro to the Design of Everyday Things 00:01:00
46 Transition to Project – Intro to the Design of Everyday Things 00:01:00
47 Intro to the Design of Everyday Things 00:01:00
48 Evaluation – Intro to the Design of Everyday Things 00:01:00
49 Project 2 Evaluation – Intro to the Design of Everyday Things 00:01:00
50 End Reflections on Lesson 2 – Intro to the Design of Everyday Things 00:01:00
51 Intro – Intro to the Design of Everyday Things 00:01:00
52 Crossing the Gulfs – Intro to the Design of Everyday Things 00:01:00
53 Definition: The Gulfs – Intro to the Design of Everyday Things 00:01:00
54 Feedback Example – Intro to the Design of Everyday Things 00:01:00
55 Seven Questions to Cross the Gulfs – Intro to the Design of Everyday Things 00:01:00
56 Seven Questions to Cross the Gulfs – Intro to the Design of Everyday Things 00:01:00
57 Reflection: Gulfs of Evaluation and Execution – Intro to the Design of Everyday Things 00:01:00
58 esign Principles – Intro to the Design of Everyday Things 00:01:00
59 Physical vs. Digital Design – Intro to the Design of Everyday Things 00:01:00
60 Bringing it Together – Project Intro – Intro to the Design of Everyday Things 00:01:00
61 Step 1: What is a Time-bank? – Intro to the Design of Everyday Things 00:01:00
62 Step 1: How Does a Time-Bank Work? – Intro to the Design of Everyday Things 00:01:00
63 Step 2: Sketch Conceptual Models – Intro to the Design of Everyday Things 00:01:00
64 Step 2: Sketch Conceptual Models – Intro to the Design of Everyday Things 00:01:00
65 Step 2: Sketch Discoverability – Intro to the Design of Everyday Things 00:01:00
66 Step 2: Sketch Feedback – Intro to the Design of Everyday Things 00:01:00
67 Step 3: Wireframes & Flows – Intro to the Design of Everyday Things 00:01:00
68 Step 4: User Testing – Intro to the Design of Everyday Things 00:01:00
69 Step 4: User Testing Tips – Intro to the Design of Everyday Things 00:01:00
70 Step 5: Reflection – Intro to the Design of Everyday Things 00:01:00
71 Step 6: Communicate Your Design – Intro to the Design of Everyday Things 00:01:00
72 Finished! – Intro to the Design of Everyday Things 00:01:00
Assessment
Submit Your Assignment 00:00:00
Certification 00:00:00

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