Design occurs anytime you deliberately change an environment to make things better. When you decide what seat to take in an auditorium you’re designing your experience. When you rearrange furniture in a room, you’re designing. This course will provide you with the knowledge needed to start recognizing the role of design in today’s world, and to start making better design decisions in your own life.
Assessment
This course does not involve any written exams. Students need to answer 5 assignment questions to complete the course, the answers will be in the form of written work in pdf or word. Students can write the answers in their own time. Each answer need to be 200 words (1 Page). Once the answers are submitted, the tutor will check and assess the work.
Certification
Edukite courses are free to study. To successfully complete a course you must submit all the assignment of the course as part of assessment. Upon successful completion of a course, you can choose to make your achievement formal by obtaining your Certificate at a cost of £49.
Having an Official Edukite Certification is a great way to celebrate and share your success. You can:
- Add the certificate to your CV or resume and brighten up your career
- Show it to prove your success
Course Credit: Udacity
Course Curriculum
01 Welcome to the Course – Intro to the Design of Everyday Things | 00:01:00 | ||
02 Throw the box – Intro to the Design of Everyday Things | 00:02:00 | ||
03 Why Are You Here? – Intro to the Design of Everyday Things | 00:02:00 | ||
04 Interview with Tim Brown – Intro to the Design of Everyday Things | 00:04:00 | ||
05 Understandable and Confusing Design – Intro to the Design of Everyday Things | 00:01:00 | ||
06 Understandable and Confusing Design – Intro to the Design of Everyday Things | 00:01:00 | ||
07 Strange Looking Object – Intro to the Design of Everyday Things | 00:01:00 | ||
08 Strange Looking Object – Intro to the Design of Everyday Things | 00:01:00 | ||
09 Definition: Affordance – Intro to the Design of Everyday Things | 00:01:00 | ||
10 Interacting with a New Object – Intro to the Design of Everyday Things | 00:01:00 | ||
11 Affordance Example: Car Handles – Intro to the Design of Everyday Things | 00:01:00 | ||
12 Posts in Japan – Intro to the Design of Everyday Things | 00:01:00 | ||
13 Posts in Japan – Intro to the Design of Everyday Things | 00:01:00 | ||
14 Definition: Signifier – Intro to the Design of Everyday Things | 00:01:00 | ||
15 Click the video (Missing signifier) – Intro to the Design of Everyday Things | 00:01:00 | ||
16 Missing Signifier – Intro to the Design of Everyday Things | 00:01:00 | ||
17 Signifier, but Missing Affordance – Intro to the Design of Everyday Things | 00:01:00 | ||
18 Signifiers or Affordances? – Intro to the Design of Everyday Things | 00:01:00 | ||
19 ignifiers or Affordances? – Intro to the Design of Everyday Things | 00:01:00 | ||
20 Five deliberately misleading affordances or signifiers – Intro to the Design of Everyday Things | 00:01:00 | ||
21 Five deliberately misleading affordances or signifiers – Intro to the Design of Everyday Things | 00:01:00 | ||
22 Reflection on Signifiers and Affordances – Intro to the Design of Everyday Things | 00:01:00 | ||
23 Reflection on Affordances and Signifiers Answer – Intro to the Design of Everyday Things | 00:01:00 | ||
24 Don and Kristian reflect on objects – Intro to the Design of Everyday Things | 00:01:00 | ||
25 Photography Instructional Video – Intro to the Design of Everyday Things | 00:02:00 | ||
26 Good Photo Illustration – Intro to the Design of Everyday Things | 00:02:00 | ||
27 Improve a Confusing Signifier – Intro to the Design of Everyday Things | 00:01:00 | ||
28 Improve a Confusing Signifier Answer – Intro to the Design of Everyday Things | 00:01:00 | ||
29 Ending Reflection – Intro to the Design of Everyday Things | 00:01:00 | ||
30 Introduction to Conceptual Models – Intro to the Design of Everyday Things | 00:02:00 | ||
31 Chinese Puzzle Pot – How Does it Work? – Intro to the Design of Everyday Things | 00:01:00 | ||
32 Chinese Puzzle Pot – How Does it Work? – Intro to the Design of Everyday Things | 00:01:00 | ||
33 Conceptual Model Tour – Refrigerator – Intro to the Design of Everyday Things | 00:01:00 | ||
34 Definition: Conceptual Model – Intro to the Design of Everyday Things | 00:01:00 | ||
35 Find a good conceptual model – Intro to the Design of Everyday Things | 00:01:00 | ||
36 Tog and the Bowl – Intro to the Design of Everyday Things | 00:02:00 | ||
37 System Image – Intro to the Design of Everyday Things | 00:01:00 | ||
38 Example of a Good System Image – Intro to the Design of Everyday Things | 00:01:00 | ||
39 Example of a Good System Image – Intro to the Design of Everyday Things | 00:01:00 | ||
40 Chelsey’s External Fixator – Intro to the Design of Everyday Things | 00:02:00 | ||
41 Conceptual Model of a Home Heating System – Intro to the Design of Everyday Things | 00:01:00 | ||
42 Conceptual Model of a Home Heating System – Intro to the Design of Everyday Things | 00:01:00 | ||
43 Fix the Faulty System Image – Intro to the Design of Everyday Things | 00:01:00 | ||
44 Fix the Faulty System Image – Intro to the Design of Everyday Things | 00:01:00 | ||
45 Wrong System Image – Intro to the Design of Everyday Things | 00:01:00 | ||
46 Transition to Project – Intro to the Design of Everyday Things | 00:01:00 | ||
47 Intro to the Design of Everyday Things | 00:01:00 | ||
48 Evaluation – Intro to the Design of Everyday Things | 00:01:00 | ||
49 Project 2 Evaluation – Intro to the Design of Everyday Things | 00:01:00 | ||
50 End Reflections on Lesson 2 – Intro to the Design of Everyday Things | 00:01:00 | ||
51 Intro – Intro to the Design of Everyday Things | 00:01:00 | ||
52 Crossing the Gulfs – Intro to the Design of Everyday Things | 00:01:00 | ||
53 Definition: The Gulfs – Intro to the Design of Everyday Things | 00:01:00 | ||
54 Feedback Example – Intro to the Design of Everyday Things | 00:01:00 | ||
55 Seven Questions to Cross the Gulfs – Intro to the Design of Everyday Things | 00:01:00 | ||
56 Seven Questions to Cross the Gulfs – Intro to the Design of Everyday Things | 00:01:00 | ||
57 Reflection: Gulfs of Evaluation and Execution – Intro to the Design of Everyday Things | 00:01:00 | ||
58 esign Principles – Intro to the Design of Everyday Things | 00:01:00 | ||
59 Physical vs. Digital Design – Intro to the Design of Everyday Things | 00:01:00 | ||
60 Bringing it Together – Project Intro – Intro to the Design of Everyday Things | 00:01:00 | ||
61 Step 1: What is a Time-bank? – Intro to the Design of Everyday Things | 00:01:00 | ||
62 Step 1: How Does a Time-Bank Work? – Intro to the Design of Everyday Things | 00:01:00 | ||
63 Step 2: Sketch Conceptual Models – Intro to the Design of Everyday Things | 00:01:00 | ||
64 Step 2: Sketch Conceptual Models – Intro to the Design of Everyday Things | 00:01:00 | ||
65 Step 2: Sketch Discoverability – Intro to the Design of Everyday Things | 00:01:00 | ||
66 Step 2: Sketch Feedback – Intro to the Design of Everyday Things | 00:01:00 | ||
67 Step 3: Wireframes & Flows – Intro to the Design of Everyday Things | 00:01:00 | ||
68 Step 4: User Testing – Intro to the Design of Everyday Things | 00:01:00 | ||
69 Step 4: User Testing Tips – Intro to the Design of Everyday Things | 00:01:00 | ||
70 Step 5: Reflection – Intro to the Design of Everyday Things | 00:01:00 | ||
71 Step 6: Communicate Your Design – Intro to the Design of Everyday Things | 00:01:00 | ||
72 Finished! – Intro to the Design of Everyday Things | 00:01:00 | ||
Assessment | |||
Submit Your Assignment | 00:00:00 | ||
Certification | 00:00:00 |
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